

On a gravel surface, braking is harder and tarmac is sticky so you will hear the tyres screech.”

When you are lower down in the order there will be rocks and that will give you a different driving feel, it’s more dangerous, essentially, and audio and physics will change with that as well. When those things come together, you shouldn’t question what you are driving on. “We work with audio to make sure that what we are creating visually matches with how it sounds as well. Added to this, senior environment artist Jason Garlick, says, the team married audio to graphics and handling for a more complete experience. The idea is that road conditions make a tangible difference to the way the car handles and are not merely cosmetic. “Once you’re on a degraded surface in the wet at night, that’s when things start to get really hairy”, says Gowing. This promises to introduce real variety to the game. So it’s a different challenge depending on where you are in the event standings.” But for players who are starting a lot further down in the order there will be heavier rutting in the surface and they will see material being shifted off line into the outside banking.
Dirt rally 2.0 car list drivers#
“For players who are quite high in the rally order the tracks are in relatively good condition, they have been swept by the drivers beforehand. “One of the things we’re really proud of is the track degradation and camber changes we’ve got in Dirt Rally 2.0” says chief designer Ross Gowing.
